Man’s quest for genetic perfection has led to the creation of Wolfen, an evolutionary step up from humanity. But it came with unintended byproducts: the ultimate predators. Incapable of higher thought, converts were unstoppable in their need to breed and devour, and when they escaped, they brought the world to its knees.
Almost two decades later, humanity is on the brink of extinction and only the heartless survive. Sinna, in the company of two Wolfen brothers, must brave the treacherous wastelands of North America in order to reach safety and the promise of a better life. But when an unexpected gambit makes their paths diverge, their greatest strengths become a liability, and the worst monsters turn out to be the ones who don’t have claws.
In the game of survival, Wolfen were created to be champions, but the enemy keeps evolving rendering old tactics ineffective, and the only rule left is to survive at any cost.
In a sick world ruled by man-made monsters, Helena is the unofficial queen bitch of her own little slice of paradise. Her mother may be the Matron but Helena’s the one who keeps the monsters at a distance so her humans can sleep in peace when the sun goes down.
It used to be a great gig, but now she’s old enough to go off on her own, and no one in their right mind will let a first generation Wolfen female just walk out the door. Their survival literally depends on Helena being Helena and, as much as they hate her for it, they’ll try to keep her in Hopetown by any means necessary. “Try” being the operative word. There’s a whole world out there beyond Hopetown’s walls and she fully intends to see it. No matter the cost.